Three Rectangles, Create, NURBS primitive, cube. Interactive Mode
1. leg_1 Translate X, 0.539 Translate Y, 0.714, Translate Z, -0.459, Rotate X, 0, Rotate Y -45.16, Rotate Z, 1.612, Scale X, 1, Scale Y, 1, Scale Z, 0.91, Visibility, On
2. leg_2 Translate X, -0.539 Translate Y, -0.714, Translate Z, 0.459, Rotate X, 0, Rotate Y -45.16, Rotate Z, 1.612, Scale X, 1, Scale Y, 1, Scale Z, 0.91, Visibility, On
3. Support. translate X, 0 Translate Y, 0, Translate Z, 0, Rotate X, 0, Rotate Y 0, Rotate Z, 0, Scale X, 1, Scale Y, 1, Scale Z, 1, Visibility, On
One Pryramid, Create, Polygons primatives, pyramid.
1. Pyramid, Translate X, 0.018, Translate Y, 2.472, Translate Z, 0.063, Rotate X, 0, Rotate Y, 0, Rotate Z, 0, Scale X, 1, Scale Y, 1, Scale Z, 1, Visibility, On
The view that you have to keep in mind is the front view and the top view, (or somewhere in between), because those are the views that can tell you if something is wrong.
1 comment:
I think you should have used a a whole color for your object. Your steps seem pretty understandable. Good job! :)
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